Interactive storytelling is a form of entertainment that uses the computer as a medium to allow players to create and influence a nascent storyline through small, relevant, dramatic actions.
The primary focus of a storyworld should be on character interactions and social reasoning.
Instead of the four tropes that dominate a majority of today’s games—spatial navigation, resource management, hand/eye coordination, and puzzle solutions.
While social reasoning takes precedence in a storyworld, an entertaining storyworld will probably include some of the other four tropes, though they would not take precedence.
Note: Cross-posted to Medium here.