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In our terrestrial view of things, the speed of light seems incredibly fast. But as soon as you view it against the vast distances of the universe, it’s unfortunately very slow. This animation illustrates, in realtime, the journey of a … Continue reading
Ken Levine speaking at GDC 2014 about his initial thoughts on building player-driven replayable narrative gameplay. Creative director and co-founder of Irrational Games (System Shock 2, BioShock, BioShock Infinite), Ken shut that company down in February of 2014 to focus on digital-download, … Continue reading
Whether bear or human, it’s all about technique, patience and believing you can do it.
Ed Catmull of Pixar talking at the Stanford 2007 Entrepreneurship Conference about why successful companies fail and why is it so difficult to find good ideas?
One of the earliest examples of 3D computer rendered animation was created at the University of Utah by Ed Catmull and Fred Parke in 1972. You can read more about the history of this animation here.