Tag Archives: siboot-for-storytron

Flattery will get you, well, let’s see…

What should be happening behind the scenes when a Subject flatters DirObject? What questions have to be answered and in what order? Do I believe your flattery? How does your flattery affect me if I believe it? If I don’t … Continue reading

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Siboot Design Document 7

NOTE: Previous design documents can be found here. PROGRESS TO DATE Removed “chat with” verb. Right now it’s too generic, don’t see what it brings to the storyworld (maybe in a later version, you can chat about specific things but, … Continue reading

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Resetting Actor’s Conversations in Siboot

When an actor leaves a stage in Siboot using the “want to find” or “want to go to” verbs, it’s necessary to reset the conversation they were engaged in (if any) to -0.99 and do the same for the person … Continue reading

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Actor Conversations in Siboot

In Siboot, the “greet” verb is used to initiate a conversation with another actor using the form Subject “greet” Direct Object. Once a conversation is started, actors will have a whole web of 2nd level verbs to choose from (see … Continue reading

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Siboot Storyworld Traits

These traits put into Siboot storyworld on 07.03.10. Kendra – “Kendra is a Klast female, 22 years old. She is a very flighty person given to acting on the spur of the moment. She very much wants to be liked, … Continue reading

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Siboot – One Year Later

After a year of part-time work I’m committing to a January 2011 release of Siboot. This release will include: Backstory and basic verb set outlined in Design Document 4 Interstitial stories (as many as possible, the number of stories will determine … Continue reading

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Siboot for Storytron

Based on my recent successes with SWAT and a reinvigorated enthusiasm for storyworld development, I plan on adapting Chris’ original “Trust & Betrayal: The Legacy of Siboot” to the Storytron platform as my first project. The original game is set … Continue reading

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