Tag Archives: siboot-for-storytron

Siboot – One Year, Eleven Months, Three Days After

After outlining what he thought what went wrong with Storytron, Chris sent out an email on December 1st to the team outlining his plans for the future to address the negative lessons from Storytron. Despite my disappointment and bitterness, I find myself … Continue reading

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Siboot Design Document 8

PROGRESS SO FAR Added “return greeting” back into storyworld. Considered single-use vs. multiple-use of verbs. Decided to defer implementation until later. Implemented the “flatter” verb roles and options Began work on implementing the “say” verb REPEATING VERBS Should verbs be … Continue reading

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Say That Again

Right now the structure of the “say” verb web is as follows: Subject say |fear of| DirObject is |almost non-existent| |trust towards| |slight| |love for| |moderate| |great| |considerable| The DirObject can react in one of two ways – say-believes or … Continue reading

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Say What You Will

Working on the implementing the [say] verb. My original design had the form of the verb and then seven quantifiers you could select. say love trust don’t fear am neutral about fear don’t trust don’t love Taking a good look … Continue reading

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“O that men’s ears should be to counsel deaf but not to flattery!”

Three items remained on the flattery to do list: Determine the weights for belief equation parameters. Substitute aFalse_Honest for Credulous_Suspicious (Chris’ suggestion) Create direct object EmotionalReaction scripts in response to flattery. After all my experimentation, I decided to leave the … Continue reading

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“Knavery and flattery are blood relations”

I’ve been doing experiments in my LOST mini-storyworld to determine the correct settings for the belief equation that I came up with. Here’s the belief equation: What I’m trying to determine is what weight values should be substituted for the … Continue reading

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Setting pTraits

There’s been some back and forth on the Storytron forums about how perceivedTraits (pTraits) are set using Trait and accordanceTraits (aTraits), and other inputs. Here’s a list of rules for reference (may change as new information is gleaned): In the … Continue reading

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“Flattery is the infantry of negotiation”

The above quote by Lord Chandos illustrates a thought I had – The goal of flattery in Siboot is to help put the other person in an emotional state of trust where they will agree to your “offer to reveals” … Continue reading

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Flattery will get you, well, let’s see…

What should be happening behind the scenes when a Subject flatters DirObject? What questions have to be answered and in what order? Do I believe your flattery? How does your flattery affect me if I believe it? If I don’t … Continue reading

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Siboot Design Document 7

PROGRESS TO DATE Removed “chat with” verb. Right now it’s too generic, don’t see what it brings to the storyworld (maybe in a later version, you can chat about specific things but, as Chris found out while working on Prom … Continue reading

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