Tag Archives: interactive-storytelling

Storytron Winter 2018 Update

TL;DR — SWAT v1.1 released, new “old” storyworld repository available, Storytron Patreon created SWAT version 1.1 In the five months since the StoryWorld Authoring Toolkit (SWAT) was open sourced there has been progress. Version 1.1 of the software is available here with these … Continue reading

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The Once and Future Storytron

TL;DR – The Storytron SWAT source code is online at www.storytron.org. Storytron was Chris Crawford‘s attempt at commercializing his thoughts and ideas about Storytronic interactive storytelling, built off of his work with the Erasmatron. After Chris retired from actively working on … Continue reading

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StoryCalc: Next Steps

TL;DR: StoryCalc is dead, long live StoryCalc. In StoryCalc: A New Hope I wrote about developing an open source, extensible platform for interactive storytelling based on Chris Crawford’s Storytronic principles. I didn’t have much more beyond that when I wrote … Continue reading

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What is Storytronics?

You can divide Chris Crawford’s interactive storytelling work over the past twenty-seven years into two categories — Storytronics and Storytron. Storytronics is a collection of principles that outline what Chris’ version of interactive storytelling is. Storytron is Chris’ attempts to create tools … Continue reading

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What is Interactive Storytelling?

Interactive storytelling is a form of entertainment that uses the computer as a medium to allow players to create and influence a nascent storyline through small, relevant, dramatic actions. The primary focus of a storyworld should be on character interactions … Continue reading

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Who is Chris Crawford?

I’ve realized that many people who’ve read StoryCalc: A New Hope might not know who Chris Crawford is or what he’s accomplished. Chris is a game designer and if it were not for his passion, hard work, and insights over the … Continue reading

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StoryCalc: A New Hope

For the past twenty-six years Chris Crawford has been fighting the good fight, trying to jumpstart an interactive storytelling revolution. He says he’s failed and that his age, his perfectionist nature, and the complexity of the problem were the perfect … Continue reading

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Siboot in 2017?

I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading

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Gossip Among Sapiens

I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading

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Two Paths to Innovation

My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical Slow (1000 yrs) vs. Fast (45 yrs, 3 yrs) Incremental … Continue reading

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