Tag Archives: interactive-storytelling

Gossip Among Sapiens

I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading

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Two Paths to Innovation

My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical Slow (1000 yrs) vs. Fast (45 yrs, 3 yrs) Incremental … Continue reading

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My Definition of Interactive Storytelling

Interactive storytelling is a form of entertainment that uses the computer as a medium to allow readers to create or influence a dramatic storyline through small, significant actions. Interactivity is the computer’s competitive advantage, a cyclic conversation between the user … Continue reading

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Entire Game on One Screen

The thirty-first Ludum Dare game competition is going on this weekend. For those of you who aren’t familiar with the competition check out this video. The theme of this competition is Entire Game on One Screen. I don’t know what a majority … Continue reading

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Once more unto the breach

I’ve joined the team that’s going to help Chris Crawford make Siboot 2.0 a reality. The main question I asked myself before signing up is “Why?” Previously I spent almost two years using Chris’ Storytron technology to do exactly what … Continue reading

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What is our Cloak of Darkness?

The original Cloak of Darkness was a specification for a very simple interactive fiction (IF) world used to test various IF development systems. It’s scope is quite simple – it consists of just three rooms and three objects and can … Continue reading

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Inform 7 and Interactive Storytelling – Pt. 3

In Part 1 I introduced the Inform 7 programming language, reviewed Chris’ opinions why earlier versions weren’t suited for interactive storyworld development, and briefly talked about the inclusion of real numbers in the latest release. In Part 2 I explained … Continue reading

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Inform 7 and Interactive Storytelling – Pt. 2

In Part 1 I introduced the Inform 7 programming language, reviewed Chris’ opinions why earlier versions weren’t suited for interactive storyworld development, and briefly talked about the inclusion of real numbers in the latest release. In this installment I’ll go … Continue reading

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Inform 7 and Interactive Storytelling – Pt. 1

Chapter 9 of the 2nd edition of Chris Crawford on Interactive Storytelling is about interactive fiction (IF) and whether it has the potential to be a precursor to interactive storytelling. At first glance Inform 7 looks like it would be ideal … Continue reading

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Interactive Storytelling Lessons

Collected below are the conclusions Chris has drawn from his years of work with interactive storytelling, interwoven as lessons through the 2nd edition of Chris Crawford on Interactive Storytelling. Stories are complex structures that must met many hard-to-specify requirements. People, … Continue reading

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