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Tag Archives: camelot
Each state has one or more districts. D1 D2 D3 … Each district has three top issues. D1I1 D1I2 D1I3 Each district has a stance on its top three issues. STANCE (S) POSSIBLE VALUES Very Liberal (VL) -1.00 <= X … Continue reading
Began Camelot development today, figuring out how XCode 4.2’s new Storyboard tool allows you to hook up view controllers to Scenes and create Segues between Scenes, abstracting away a lot of the heavy lifting that was involved with creating a … Continue reading
The plan was to have Camelot in the AppStore sometime in September but this didn’t happen. Various things “conspired” to prevent this but the bottom line is I didn’t focus like I did with QuickGifter™. I did manage to do … Continue reading
“Pull their strings”
Each issue will have two diametrically opposed stands that represent traditional Democratic and Republican positions on the issue. Each Presidential Candidate has a position on the issue (a BNumber, -1 to 1). And each Patchwork Community Type (each county is … Continue reading
While researching consumer GPS receiver market share for my 925 at the URI library I also looked for books about US presidential campaigns. I found a couple that I checked out: Playing to Win: An Insider’s Guide to Politics (1980) … Continue reading
One important part of the Camelot design revolves around the voter population model of the United States. Some questions spring to mind when thinking about this part of the design: How will the US voter population be modeled? How will … Continue reading
Here’s the high-level design for Camelot’s main screen. Campaign info will be displayed in the upper left (the info area will expand to accomodate the number of candidates in the race). Your candidates are at the top. Directly underneath the … Continue reading
If I want to do Camelot (and I do), I’ve got to get started. Starting tomorrow I’m going to have to re-implement the QuickGifter routine – up at 5 a.m., maybe 4, work for a couple of hours, and then … Continue reading
A little more refined. We can see the areas of the screen taking shape here.