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Category Archives: Side Projects
TL;DR – The Storytron SWAT source code is online at www.storytron.org. Storytron was Chris Crawford‘s attempt at commercializing his thoughts and ideas about Storytronic interactive storytelling, built off of his work with the Erasmatron. After Chris retired from actively working on … Continue reading
TL;DR: StoryCalc is dead, long live StoryCalc. In StoryCalc: A New Hope I wrote about developing an open source, extensible platform for interactive storytelling based on Chris Crawford’s Storytronic principles. I didn’t have much more beyond that when I wrote … Continue reading
You can divide Chris Crawford’s interactive storytelling work over the past twenty-seven years into two categories — Storytronics and Storytron. Storytronics is a collection of principles that outline what Chris’ version of interactive storytelling is. Storytron is Chris’ attempts to create tools … Continue reading
Interactive storytelling is a form of entertainment that uses the computer as a medium to allow players to create and influence a nascent storyline through small, relevant, dramatic actions. The primary focus of a storyworld should be on character interactions … Continue reading
I’ve realized that many people who’ve read StoryCalc: A New Hope might not know who Chris Crawford is or what he’s accomplished. Chris is a game designer and if it were not for his passion, hard work, and insights over the … Continue reading
For the past twenty-six years Chris Crawford has been fighting the good fight, trying to jumpstart an interactive storytelling revolution. He says he’s failed and that his age, his perfectionist nature, and the complexity of the problem were the perfect … Continue reading
I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading
I emailed Chris Crawford to get his feedback on my Campaign Puppets game idea. He replied that the design had several problems: Previous games of this type have failed. Vague or unknown voter preference algorithms make scoring and victory determination difficult … Continue reading
Some quick iPhone mockups. Some redesign is definitely in the works since the smaller screen sizes will affect visibility and gameplay. This is just a first pass.
Over the years I’ve played many computer games about US presidential elections, games like Doonesbury Election Game: Campaign ’96, The Political Machine, and President Forever. They were entertaining but ultimately degenerated into a state-by-state resource grind. In 2012 I started development … Continue reading