Category Archives: Side Projects
I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading
I emailed Chris Crawford to get his feedback on my Campaign Puppets game idea. He replied that the design had several problems: Previous games of this type have failed. Vague or unknown voter preference algorithms make scoring and victory determination difficult … Continue reading
Some quick iPhone mockups. Some redesign is definitely in the works since the smaller screen sizes will affect visibility and gameplay. This is just a first pass.
Over the years I’ve played many computer games about US presidential elections, games like Doonesbury Election Game: Campaign ’96, The Political Machine, and President Forever. They were entertaining but ultimately degenerated into a state-by-state resource grind. In 2012 I started development … Continue reading
Here’s the original design for Where’s George I’ve decided to modify the design to allow the app to handle more than one pet. The background color indicate a pet’s location (in the mockups below, green indicates outside while blue indicates … Continue reading
Some 3D printed pieces for a rock climbing game prototype I’m working on.
Some quick notes that I jotted down about syncing a single database between two app instances. Each app’s database will have a unique ID Generated at app startup if it doesn’t already exist Where stored? App Functions Create Account – … Continue reading
Some “visual” notes on Viand syncing.
Syncing data between the device and the cloud will happen at two times: Automatically when the application starts Automatically when the application comes to the foreground Manually when the user makes the refresh gesture on either list While I continue … Continue reading