Category Archives: Side Projects

What is Interactive Storytelling?

Interactive storytelling is a form of entertainment that uses the computer as a medium to allow players to create and influence a nascent storyline through small, relevant, dramatic actions. The primary focus of a storyworld should be on character interactions … Continue reading

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Who is Chris Crawford?

I’ve realized that many people who’ve read StoryCalc: A New Hope might not know who Chris Crawford is or what he’s accomplished. Chris is a game designer and if it were not for his passion, hard work, and insights over the … Continue reading

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StoryCalc: A New Hope

For the past twenty-six years Chris Crawford has been fighting the good fight, trying to jumpstart an interactive storytelling revolution. He says he’s failed and that his age, his perfectionist nature, and the complexity of the problem were the perfect … Continue reading

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Siboot in 2017?

I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading

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Chris’ Feedback on Campaign Puppets

I emailed Chris Crawford to get his feedback on my Campaign Puppets game idea. He replied that the design had several problems: Previous games of this type have failed. Vague or unknown voter preference algorithms make scoring and victory determination difficult … Continue reading

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iPhone Screen Mockups

Some quick iPhone mockups. Some redesign is definitely in the works since the smaller screen sizes will affect visibility and gameplay. This is just a first pass.

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Campaign Puppets

Over the years I’ve played many computer games about US presidential elections, games like Doonesbury Election Game: Campaign ’96, The Political Machine, and President Forever. They were entertaining but ultimately degenerated into a state-by-state resource grind. In 2012 I started development … Continue reading

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Where’s George Modified Design

  Here’s the original design for Where’s George I’ve decided to modify the design to allow the app to handle more than one pet. The background color indicate a pet’s location (in the mockups below, green indicates outside while blue indicates … Continue reading

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OnBelay Game Pieces

Some 3D printed pieces for a rock climbing game prototype I’m working on.

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Viand Sync Diary #4 – More Notes

Some quick notes  that I jotted down about syncing a single database between two app instances. Each app’s database will have a unique ID Generated at app startup if it doesn’t already exist Where stored? App Functions Create Account – … Continue reading

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