This gallery contains 3 photos.
Here are some versions suitable for printing.
Andrew Scott and Benedict Cumberbatch read Sol Lewitt‘s April 14th, 1965 letter to Eva Hesse.
Some 3D printed pieces for a rock climbing game prototype I’m working on.
While in the midst of cleaning out years of clippings and newspaper articles I came across a dot-matrix printout of the editorial below. I recall seeing it in one of the Whole Earth Software Catalog and Review magazines from the 80s … Continue reading
The PDF version of Chris Crawford’s 1984 The Art of Computer Game Design (an original scan can also be found at the Internet Archive).
A browser-based implementation of the original MacPaint. Screenshot of the original MacPaint for comparison.
My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical Slow (1000 yrs) vs. Fast (45 yrs, 3 yrs) Incremental … Continue reading
A Partial Register of the 927 (or was it 928?) Eternal Truths. This is it! There are no hidden meanings. You can’t get there from here, and besides there’s no place else to go. We are all already dying, and … Continue reading
Excellent post by Jimmy Maher about Star Trek games of yesterday. In 1983 the powers that were at Gulf and Western Industries, owners of both Paramount Pictures and Simon & Schuster, decided that it was time to bring Star Trek, a … Continue reading