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For the past twenty-six years Chris Crawford has been fighting the good fight, trying to jumpstart an interactive storytelling revolution. He says he’s failed and that his age, his perfectionist nature, and the complexity of the problem were the perfect … Continue reading
I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading
I’ve always wanted to write more whether it was in my journal, on this blog, or expanding on some of the story ideas I’ve had over the years. I probably have fifteen to twenty books on fiction writing and grammar. Many … Continue reading
I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading
Andrew Scott and Benedict Cumberbatch read Sol Lewitt‘s April 14th, 1965 letter to Eva Hesse.
Some 3D printed pieces for a rock climbing game prototype I’m working on.
While in the midst of cleaning out years of clippings and newspaper articles I came across a dot-matrix printout of the editorial below. I recall seeing it in one of the Whole Earth Software Catalog and Review magazines from the 80s … Continue reading
The PDF version of Chris Crawford’s 1984 The Art of Computer Game Design (an original scan can also be found at the Internet Archive).