Category Archives: Other

OnBelay Game Pieces

Some 3D printed pieces for a rock climbing game prototype I’m working on.

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What Makes Personal Computers Special?

While in the midst of cleaning out years of clippings and newspaper articles I came across a dot-matrix printout of the editorial below. I recall seeing it in one of the Whole Earth Software Catalog and Review magazines from the 80s … Continue reading

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CloudPaint

A browser-based implementation of the original MacPaint. Screenshot of the original MacPaint for comparison.

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Two Paths to Innovation

My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical Slow (1000 yrs) vs. Fast (45 yrs, 3 yrs) Incremental … Continue reading

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Siboot Kickstarter

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Simon & Schuster’s Treks to Nowhere

Excellent post by Jimmy Maher about Star Trek games of yesterday. In 1983 the powers that were at Gulf and Western Industries, owners of both Paramount Pictures and Simon & Schuster, decided that it was time to bring Star Trek, a … Continue reading

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29 Ways To Stay Creative

This gallery contains 3 photos.

Here are some versions suitable for printing.

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The Six Layers

Good writeup by Matthew Gallant about applying Scott McCloud‘s Six Layers of Art to video game design. The second of McCloud’s concepts that I’d like to explore is his idea of the six elements of art. He believes that “any artist creating any … Continue reading

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Star Trek Crossover Novels

This gallery contains 9 photos.

Covers by AbaKon from a little known collection of 70’s Star Trek crossover novels based on Classic science fiction novels. (via DeviantArt)

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Why You Should Create

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