Category Archives: Other

140 Words Per Day

I’ve always wanted to write more whether it was in my journal, on this blog, or expanding on some of the story ideas I’ve had over the years. I probably have fifteen to twenty books on fiction writing and grammar. Many … Continue reading

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Gossip Among Sapiens

I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading

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Do!

Andrew Scott reads Sol Lewitt’s April 14th, 1965 letter to Eva Hesse. Benedict Cumberbatch reads Sol Lewitt’s April 14th, 1965 letter to Eva Hesse (added 10/20/16). I love watching and listening to both actors but personally I prefer Andrew Scott’s … Continue reading

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OnBelay Game Pieces

Some 3D printed pieces for a rock climbing game prototype I’m working on.

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What Makes Personal Computers Special?

While in the midst of cleaning out years of clippings and newspaper articles I came across a dot-matrix printout of the editorial below. I recall seeing it in one of the Whole Earth Software Catalog and Review magazines from the 80s … Continue reading

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CloudPaint

A browser-based implementation of the original MacPaint. Screenshot of the original MacPaint for comparison.

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Two Paths to Innovation

My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical Slow (1000 yrs) vs. Fast (45 yrs, 3 yrs) Incremental … Continue reading

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Simon & Schuster’s Treks to Nowhere

Excellent post by Jimmy Maher about Star Trek games of yesterday. In 1983 the powers that were at Gulf and Western Industries, owners of both Paramount Pictures and Simon & Schuster, decided that it was time to bring Star Trek, a … Continue reading

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29 Ways To Stay Creative

This gallery contains 3 photos.

Here are some versions suitable for printing.

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The Six Layers

Good writeup by Matthew Gallant about applying Scott McCloud‘s Six Layers of Art to video game design. The second of McCloud’s concepts that I’d like to explore is his idea of the six elements of art. He believes that “any artist creating any … Continue reading

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