Category Archives: Other

StoryCalc: A New Hope

For the past twenty-six years Chris Crawford has been fighting the good fight, trying to jumpstart an interactive storytelling revolution. He says he’s failed and that his age, his perfectionist nature, and the complexity of the problem were the perfect … Continue reading

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A Thanksgiving Prayer

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Siboot in 2017?

I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading

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140 Words Per Day

I’ve always wanted to write more whether it was in my journal, on this blog, or expanding on some of the story ideas I’ve had over the years. I probably have fifteen to twenty books on fiction writing and grammar. Many … Continue reading

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Gossip Among Sapiens

I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading

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Do!

Andrew Scott reads Sol Lewitt’s April 14th, 1965 letter to Eva Hesse. Benedict Cumberbatch reads Sol Lewitt’s April 14th, 1965 letter to Eva Hesse (added 10/20/16). I love watching and listening to both actors but personally I prefer Andrew Scott’s … Continue reading

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OnBelay Game Pieces

Some 3D printed pieces for a rock climbing game prototype I’m working on.

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What Makes Personal Computers Special?

While in the midst of cleaning out years of clippings and newspaper articles I came across a dot-matrix printout of the editorial below. I recall seeing it in one of the Whole Earth Software Catalog and Review magazines from the 80s … Continue reading

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CloudPaint

A browser-based implementation of the original MacPaint. Screenshot of the original MacPaint for comparison.

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Two Paths to Innovation

My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical Slow (1000 yrs) vs. Fast (45 yrs, 3 yrs) Incremental … Continue reading

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