Author Archives: Bill Maya
I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading
I’ve always wanted to write more whether it was in my journal, on this blog, or expanding on some of the story ideas I’ve had over the years. I probably have fifteen to twenty books on fiction writing and grammar. Many … Continue reading
I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading
In my prior post I wrote about creating a recursive function in Elm to iterate through a list of records and update a single record that met the search criteria. I’ll admit that I was quite pleased with my solution … Continue reading
In one of the Elm For Beginners exercises I have to update a player record’s name field with the modified player name and all I have is the playerId to search on. Here are the Elm type alias for the … Continue reading
I’m 78% of the way through Elm For Beginners, a free course about the Elm programming language. I first read about Elm in Seven More Languages in Seven Weeks but did nothing with it until this week. My reasons for learning Elm are … Continue reading
Andrew Scott and Benedict Cumberbatch read Sol Lewitt‘s April 14th, 1965 letter to Eva Hesse.
I emailed Chris Crawford to get his feedback on my Campaign Puppets game idea. He replied that the design had several problems: Previous games of this type have failed. Vague or unknown voter preference algorithms make scoring and victory determination difficult … Continue reading
Some quick iPhone mockups. Some redesign is definitely in the works since the smaller screen sizes will affect visibility and gameplay. This is just a first pass.
Over the years I’ve played many computer games about US presidential elections, games like Doonesbury Election Game: Campaign ’96, The Political Machine, and President Forever. They were entertaining but ultimately degenerated into a state-by-state resource grind. In 2012 I started development … Continue reading