Author Archives: Bill Maya

Siboot in 2017?

I’m thinking of finishing the version of Siboot that I was creating with Chris Crawford’s Storytron technology back in 2009-2010. Part of me thinks it’s a crazy idea and part of me thinks it’s a totally cool thing to do. I’ve always … Continue reading

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140 Words Per Day

I’ve always wanted to write more whether it was in my journal, on this blog, or expanding on some of the story ideas I’ve had over the years. I probably have fifteen to twenty books on fiction writing and grammar. Many … Continue reading

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Gossip Among Sapiens

I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a social animal. Social cooperation is our … Continue reading

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Elm – Mapping Anonymous Functions

In my prior post I wrote about creating a recursive function in Elm to iterate through a list of records and update a single record that met the search criteria. I’ll admit that I was quite pleased with my solution … Continue reading

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Elm – Recursive Functions

In one of the Elm For Beginners exercises I have to update a player record’s name field with the modified player name and all I have is the playerId to search on. Here are the Elm type alias for the … Continue reading

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Elm

I’m 78% of the way through Elm For Beginners, a free course about the Elm programming language. I first read about Elm in Seven More Languages in Seven Weeks but did nothing with it until this week. My reasons for learning Elm are … Continue reading

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Do!

Andrew Scott reads Sol Lewitt’s April 14th, 1965 letter to Eva Hesse. Benedict Cumberbatch reads Sol Lewitt’s April 14th, 1965 letter to Eva Hesse (added 10/20/16). I love watching and listening to both actors but personally I prefer Andrew Scott’s … Continue reading

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Chris’ Feedback on Campaign Puppets

I emailed Chris Crawford to get his feedback on my Campaign Puppets game idea. He replied that the design had several problems: Previous games of this type have failed. Vague or unknown voter preference algorithms make scoring and victory determination difficult … Continue reading

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iPhone Screen Mockups

Some quick iPhone mockups. Some redesign is definitely in the works since the smaller screen sizes will affect visibility and gameplay. This is just a first pass.

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Campaign Puppets

Over the years I’ve played many computer games about US presidential elections, games like Doonesbury Election Game: Campaign ’96, The Political Machine, and President Forever. They were entertaining but ultimately degenerated into a state-by-state resource grind. In 2012 I started development … Continue reading

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